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Whisper Of A Rose Download Utorrent Windows 10





















































About This Game Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly -- like all dreams -- it ends, and Melrose must return to real life.Today is different, however. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.On her journey with the sparky ladybug Diamond, a warmhearted witch and a sassy secret agent, Melrose becomes the main player in an escalating battle between light and darkness that stretches beyond the world of dreams.This game features:Over 40 magical lands in an open world25+ hours of story-driven adventureSummon dream creatures and craft items45 beautiful original music tracksNumerous side-quests, secrets and puzzlesLoveable, unique charactersCustomizable skillsSupports mouse, controller / gamepad and keyboard controlsWhisper of a Rose features a wondrous, intricately detailed world. Take your time to explore, relax and have fun!The 2014 Version of Whisper of a Rose with Steam Achievements and Trading Cards.Other Games by RosePortal Games on Steam:Sweet Lily DreamsThe Princess' HeartUnraveled 6d5b4406ea Title: Whisper of a RoseGenre: Adventure, Indie, RPGDeveloper:RosePortal GamesPublisher:DegicaRelease Date: 14 Nov, 2014 Whisper Of A Rose Download Utorrent Windows 10 Whisper of a Rose is a very well done RPG Maker game about a girl named Melrose who has a pretty awful life and very much wants to find some way to escape it. She finds a device called the iDream and uses that to escape into her Dream World.But she ends up finding out that the Dream World isn't as nice as she thinks it is. After all, not all our dreams are nice and happy, there are plenty of nightmares as well.Whisper of a Rose takes us on Melrose's trip through the Dream World. Everything in the game is based on things that happened to Melrose and her own fears and wishes. Even her own repressed memories show up at times. The settings range from rolling hills to unpleasant forests and swamps. And all Melrose wants to do is find a way home.Overall pros:+Lengthy game, it took me just under 30 hours to beat it, though that included having to redo some stuff when I was defeated.+Gorgeous settings, you can barely even tell it's RPG Maker+Wonderful soundtrack. All the music fits great with the scenes and the battle themes are just amazing. You can get the soundtrack for free at the dev's website too.+Very responsive dev which is always a good thing.Overall cons:-Never thought I'd say I wanted random encounters in a game, but this game really would have been better off with them. Visible encounters just don't work here with how difficult it is to avoid enemies and how they immediately respawn with no chance for immunity to avoid the encounter. Monsters also don't stop while you grab treasure which leads to encounters you may not want. (Edit: This has been improved upon as well with a short delay between respawn and an item to avoid encounters. New Game+ mode gets an important item to allow unlimited avoiding of encounters)-Regular battles can get lengthy and tedious. (Edit: This has been improved upon and they are much shorter as long as you aren't avoiding everything and not upgrading equipment)-While there is a quick means of travel, it only covers limited areas and you'll be backtracking a bit for sidequests, which makes the encounter annoyances even greater because you'll get stuck fighting some monsters when you just wanted to make a quick run to grab an item.Achievement wise, it's not an easy 100%. You'll need two full playthroughs to 100% the game and there are a few missables. It's about 30 hours per playthrough from the looks of things if you want to be sure to miss nothing. There is some replay value though since you get some new stuff on a second run and there's one sidequest that can only be finished on the second playthrough and it nets you the best summon in the game.Still, it's a very good game and I do recommend it. It's not exactly short and sweet, but it's worth playing all the way through.Also a little tip for anyone playing it: don't sell your initial armor for any characters. You'll need that later if you want to get the best stuff in the game. It's doable to beat the game without it, but more difficult.. Okay, the game gets a few mixed reviews, but Whisper of a Rose is definitely a good addition to one's library of games. The in game art style is beautiful and shows a lot of consideration has been put into designing area's, characters, etc. There are a few rough spots though in gameplay, such as scripted scenes involving sprites getting stuck if char x moves in front of y by interference from char z. For example, in the museum's scene it is possible for Melrose to arrive at the door before the curator and thus blocking the trigger for the event's continuation. Similarly, if you escape a battle, enemy sprites will be reset to their original spawn points. If you happen to stand next to one you'll either have to fight and win or face game-over since Melrose's sprite is immobile immediately after a fight (probably because of the item drops needing to be calculated). Sounds bad? I can be. But! Even with those flaws the game is fun to play. The battle system feels reminiscent of Lunar SSSC, with animated battlers and variable music, the three selectable classes are balanced well thus far and your first summon is cute.I won't touch too much upon the story, as others have done that already, but like To the Moon this game has a unique appeal. I'd recommend it even to those sceptical of RM games in general.. Whisper of the Rose is a slightly more mature version of Sweet Lily Dreams (also done by Rose Portal Games). The story revolves around Melrose who is in a harsh relationship with her (supposed) parents and rough school life. She thrives in happiness through her dreams and imagination. This ends up leading her to steal a device that allows one person to enter a dream world that may or may not be better for them.The story is common among many people and may even connect with those who might be in a similar state (or were). The game play is a little different than SLD, but is still an RPG Maker Game with simple RPG elements. The game has some great music and you can even get through it with little grinding if you are decent with these kinds of games. The variety of sidequests also help to make the game a little more interesting when you start getting tired of the main story events.Some of the game's plot can be a little too dull and may lead some people to give up early, but it ramps up the further you get into the game, making most people wanting to continue. The Skill Tree almost seems like a real tree. It has giant branches and is not the easiest to navigate, but once you get use to it, it is not that problematic. There is not a large variety of enemies, but each enemy has different weaknesses no matter what type it is.There are other good ideas and bad moments in this game, but I will not spoil too much to give anyone interested in the game a chance to experience the game for themselves. There is a free guide online if you ever get lost or need some kind of help and exploration is always recommended. You may find things that you didn't know you could get early on that will help with your game play. All in All, the game is decent for an RPG Maker game and is definetly worth trying.7.2\/10. Well, that was a waste of money. This game will not display properly on a 1920x1200 (24inch) monitor. You have the option to play in window mode, but you won't be able to read anything unless you're 6 inches from the screen. sigh.Also attempted to steam stream this to my MAC, it also does not display properly. What a waste.Don't buy, unless your machine is a 486 MX with 2MB graphics card. I think thats the MAX this game will allow.. Nice art but quite frustrating. Not in difficulty sense, the game is rather easy. It\u2019s just boring. I thought I was in for a treat as the game went through in beginning phases but it fell flat pretty quickly once it starting moving. Many of the environments are beyond annoying to navigate. Between world objects blocking you such as plants, rocks and the tiresome enemies chasing you endlessly to make you engage in a snooze fest of a battle it really starts to become a chore. Whisper of a Rose attempts at bringing in a skill tree to the genre which works but not as well as it could. You collect skill upgrades in random places or talking to random npcs, many which can be easily missed. You do not earn any skills from just leveling up so It\u2019s nice that they did something different and encourage exploration but this game simple isn\u2019t worth exploring. Its pointless to escape from battles because the enemies simply spawn right next to you only to engage the battle again. If you try running far away hoping you can lose them don\u2019t bother. They can often navigate the annoying terrain better than you. If you do successfully get away you\u2019ll only be met by another horde immediately after or during your escape. Want to find a way to that chest you see on that ledge? Well then be prepared to put 30 minutes at least trying to painstakingly get to it. First JRPG I\u2019ve ever desperately tried not to get into any battles. Not just because they are pointless and boring but because it will cause you to level way to quickly, obliterating any challenges. 5\/10. Got to the Love Engine Dungeon... Did a puzzle requiring stepping on some star shaped tile on the ground and then pressed 1 to 5 to make a path for myself to a switch and a skill point. Once i got the skill point i leveled a skill and saved without realising that saving there would reset the puzzle trapping me forever with the switch on the other side. Since i saved with the puzzle reseted when i load i still am trapped since the puzzle reset without bringing me back to the puzzle entrance and there is no way to teleport out of a dungeon... This is a great game and i came across no other bug. I'll have to restart it from the beggining now but i do hope they will fix puzzle reseting when you save for no reason and often trapping you forever unless you made many save file and are able to reload before you got to the said puzzle. Also would appreciate more information on the stats difference between the class.. Psssht. *facerub* Where to begin with this.I want to start off by saying that I REALLY like Whisper of a Rose, when it isn't making me tear my hair out, but I have a hard time recommending it to anyone who wants a stroll down memory lane. Especially those that come from generation 4\/5\/6 Final Fantasy. Realizing this is a debut title and is going to have issues, being a fan of this type of game I plan to throw the book at it. Not out of malice, but because I really hope to see this game and future games improved from constructive criticism, rather than take on a holding pattern as a result of unwarranted praise.In Whisper of a Rose, you are Melrose, a schoolgirl from a broken home with social issues at school who steals an iDream, an experimental device which allows you to live your dreams, from a museum in which it is to be showcased. In using it, however, she becomes trapped in an inhospitable dream world with no clear way to escape. The story itself is well written and functional, and the characters diverse (if archetypal) but I find my relationship with Melrose to be an emotional rollercoaster. I seem to alternate between sympathizing with her plight and wanting to punch her in the face, because there are situations in which she has violent outbursts and behaves like a total b!tch on an irrational level. I mostly settle on indifference to her entirely. The visuals, taking into account that the game was built in RPG Maker XP are very good, and I have thus far encountered no bugs or glitches that spring to mind, and experienced no crashes. However the way the interface is designed, while functional could definitely use improvement. When it is an allied character's turn, there are two visual prompts to assist in this - their 'wait bar' fills and turns red, and they flash white. Now, this is usually fine in areas with good colour contrast but in bright areas with really low colour saturation it is really difficult to tell whose turn it is, especially if two characters' wait bars fill simulatenously. Similarly, you are notified that an enemy is charging up an ability to use by the same white flash, which again is not readily apparent in low saturation areas with bright colours. I have little knowledge of the limitations of the RPG Maker interface, but in this regard I feel the battle interface could have been built better. That said, the battle animations and particle effects for spells and abilities play out smoothly and are well done, and the diverse beastiary of enemies encountered are appropriately thematic for where they are found and the more cleverly named of them are aptly so. The game maintains an acceptable framerate, and apart from periodic pauses in isolated instances where the game informs me it is 'loading' there is no graphical stuttering.Spells are learned inorganically and the screen on which they are learned is better described as a dark cave than a tree. It is needlessly large, and the little amount of the map that is visible on screen gives no clues as to which spells are in which direction until you stumble onto them, wandering aimlessly through it. I honestly would have rather had a cascade menu with each spell, a button press to unlock and branching menus to power up each attribute (Speed, Power, Mana Cost) than this... mess. The way in which Skill Unlock points are obtained makes some semblance of sense, however. Each one is obtained by completing a story segment, usually through defeating a boss. Though gaining Skill Upgrade points is frustrating and nonsensical to say the least, as they are loot objects in dungeons or obtained through talking to NPCs, rather than leveling up. However, the variety of spells and abilities available are fairly vast, each with different effects and power levels, and are unique to each character. I would have preferred a more heuristic approach to learning them, though.Which brings me to the next point - magic is WAY overvalued in this game, especially during bosses with adds. At my current playtime I have 3 characters unlocked - the main character, Melrose (summoner), a mage and an archer. Melrose and the archer do little damage of any consequence with their basic attacks, and don't have enough mana to reliably use their spells to deal and recover damage. Whereas the mage, while having really high mana costs can usually wipe the field clean in one area of effect cast, and continue to do this reliably for many battles consecutively as long as the archer feeds her mana with his own abilities. A very big contrast to most other RPGs comparable to this.The puzzles present in this game are generally very good, reaching and even exceeding complexity found in games like The Legend of Zelda. I have scratched my head for a while trying to work out exactly what to do with them, and even had to ask for help on one occasion. In this regard I give the game a very high grade.The maps are generally well laid out, if sometimes needlessly large and complicated. I felt as if some of the areas were built to have complex routes to navigate through and multiple dead ends for complexity's sake, rather than to actually serve a purpose. Sure, some of them have treasure at the end, but others are just... there. Add to that random collision objects that pepper some of the maps and navigating them can be somewhat frustrating at times, but this is only an issue in very isolated instances and doesn't permeate the entire game. There are also frequently really long distances that need to be travelled through the world map, with no random encounters or treasure to discover to break up the monotony of trekking around the world looking for the next area entrance. The crafting available in the game is somewhat esoteric. Recipes are found throughout the game in various places, but the materials required are often not that common without grinding and the interface for crafting is clunky at best. It's often easier to grind currency to buy items at shops and ignore crafting altogether until much later in the game, where crafting seems to be required to create relic quality equipment.The music is okay, and what little voice acting is present is well done. I haven't encountered any audio stuttering, glitches or any other annoyances with it. The game has good KBM and gamepad support, though it seems notably easier to play with a gamepad than KBM, but that may just be me and not a rule. My understanding is that a playthrough should take 30-40 hours, and with my 9-10 hours into it so far I believe that approximation to be accurate. Overall, it's a decent little RPG. Though if you came hoping for something to rival titans like Final Fantasy, Legend of Dragoon, Star Ocean or Phantasy Star and take a walk down memory lane, you're probably better off spending the couple of extra dollars and getting an actual Final Fantasy game. If you just want a nice little RPG to get your turn-based fix, Whisper of a Rose is for you.. Loving the game...Not so much the strat guide in miirocle caves. Definately recommend game. I had streamed this game with only a few viewers. We didn't get some of the early game. There was a lot unexplained, we felt. Like the bouncing around time, the awkward bathroom humor. The abuse was very mature, we didn't mind it but it was rough. I got to a point where I couldn't defeat the worm. I know the game prompted to train, kind of, but didn't really seem to offer a hell of a chance for it. Not sure how to rate game. At all. I'm going to go with a thumbs down, but maybe in the future it will improve or the next game the company puts out will be better.. Really enjoying this SNES-style grindfest. Challenging little puzzles. 25 hours in. I will see this one through to completion.

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