About This Game Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you. You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal. When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action! Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays! The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay. 7aa9394dea Title: Kaz BallGenre: Action, Simulation, Sports, Early AccessDeveloper:Doby DigitalPublisher:Doby DigitalRelease Date: Coming Soon Kaz Ball Addons kaz ball steam. kaz love island ball dress. kaz bałagane instagram. kaz balagane aresztowany. kaz ball game. kaz balagane glamrap. kaz balinski-jundzill. kaz balagane zatrzymany. kaz ball beta. kaz bałagane. kaz balagane w wiezieniu. kaz balagane slizg. kaz balinski Early Access release on May 4th: Here we go! The game is finally going to become publicly available on the 4th of May.It's been a long road, and there's definitely more work to be done, but I'm certainly proud to be able to release the game in this early state.Look forward to seeing you in the game!Public issue tracker[issue-tracker.kazball.net]Discord[discord.gg]. v0.1.1.1 Released: This release features:* Hangar music, game music playlist.* User interface now scales properly with higher resolution displays (thanks Mario_Tobias for helping test @ 4k).* Regional matchmaking with low latency dedicated servers.Since we currently have a low volume of players testing the game, the static playtest server will remain online for quick testing sessions, or drop-in gameplay.. Updates to Early Access Release: It's been a while since I've posted an update on the Steam page, so I'd like to take a little time and reveal some new plans for the Early Access release.I've decided to release Kaz Ball for FREE during the Early Access period. There are several reasons for this, which I'll outline below.1. This will (hopefully) allow me to grow the player community rapidly. Part of the release delay has been due to my terrible marketing skills, and my inability to find a great PR firm within the confines of my budget. Since this is a multiplayer game, it's a good idea to grow a community around it early on, before trying to capitalize on it.2. I also feel that paid Early Access has become way too common in recent times. Asking players to pay for an unfinished project has the potential to bring on even more negative reviews by players who feel cheated out of their hard-earned money. I feel like players will be a lot more understanding, and forgiving of an unfinished title that was received for free.3. Honestly, I'm just tired of sitting on this game. I enjoy working on it, but all of this work is for nothing if people can't play it, even if I don't make any money off of it while still in development.This means, however, that I need to rethink a lot of the back-end services that allow Kaz Ball to function. In the current state of those services, I'm not sure that they would be able to support a massive influx of new players. I want to make the release as smooth as possible, and that means leveraging some different techniques that will take a little time to set up.This does not represent any sort of shift in my promises to deliver a game without micro-transactions, or anything of the sort. During the E.A. period, and beyond, there will still be absolutely no extra paid ships/skins/content/etc.I'll add another update once I have migrated some of these back-end services, and will update everyone with an E.A. release date very soon.Thanks to those who have continued to express their interest in this project, along with all of the emails, Steam discussions, and Discord[discord.gg] chat.. v0.1.1.2 Released: Hello!This release bring us a little closer to Early Early access with a full persistent statistics tracking system.There's still a little bit more that needs to be done before we can should go live with Early Access, and we're hard at work to complete them!You can visit our public issue tracker[gitlab.com] to see what's in the works.You can also visit our Discord channel[discord.gg] and request a key to enter the private testing circle :). Road to 0.1.1.7: I just wanted to hop on here and give a progress update on the 0.1.1.7 milestone.This milestone brings about several large mechanical changes to the game. Currently, I am about halfway completed with the milestone, and the features that have been completed have already been pushed to Steam.A list of pushed changes are:Holographic field of play
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